COUNTER-STRIKE 2 · SINGLE SYSTEM
CS2: Steam Overlay Off vs On — build 1791918634
Steam client build 1791918634: four CS2 measurements per setting found no consistent FPS advantage from disabling Steam Overlay. Version details, individual results and downloads.
No consistent advantage from disabling Steam Overlay
Median and observed rangeWith Steam build 1791918634, overlay ON recorded 1.00% higher median average FPS, 7.12% higher 1% low and 0.61% lower p99 frame time. Repeats disagreed and ranges overlapped. Disabling overlay did not demonstrate a 5–10% FPS gain; the observed differences do not establish a causal benefit in either direction.
Overlay OFF: 275.96–314.68
Overlay ON: 304.48–313.52
Overlay OFF: 67.09–168.03
Overlay ON: 110.53–157.36
Overlay OFF: 5.53–13.97
Overlay ON: 5.56–6.04
Input latency: not measured. FPS and these source-specific timing metrics do not establish click-to-photon latency or guarantee smoother gameplay.
Every measured test
Download measurements CSV ↓| Pass / repeat | Setting | Average FPS | 1% low FPS | p99 frame time (ms) | Frames |
|---|---|---|---|---|---|
| 2Repeat 1 | Overlay OFF | 275.96 | 67.09 | 13.97 | 16,558 |
| 3Repeat 2 | Overlay OFF | 310.34 | 153.16 | 5.72 | 18,621 |
| 4Repeat 3 | Overlay OFF | 306.00 | 117.60 | 5.69 | 18,360 |
| 5Repeat 4 | Overlay OFF | 314.68 | 168.03 | 5.53 | 18,880 |
| 7Repeat 1 | Overlay ON | 310.81 | 155.33 | 5.68 | 18,648 |
| 8Repeat 2 | Overlay ON | 311.70 | 134.72 | 5.65 | 18,702 |
| 9Repeat 3 | Overlay ON | 313.52 | 157.36 | 5.56 | 18,811 |
| 10Repeat 4 | Overlay ON | 304.48 | 110.53 | 6.04 | 18,269 |
Warmups and separate VProf results
VProf reports the full benchmark. Its average FPS and source-defined P1 are separate from PresentMon measurements; absolute values across these windows are not interchangeable.
| Pass | Setting | Purpose | VProf average FPS | VProf P1 |
|---|---|---|---|---|
| 1 | Overlay OFF | Warmup | 485.70 | 197.40 |
| 2 | Overlay OFF | Measured | 417.20 | 75.10 |
| 3 | Overlay OFF | Measured | 484.20 | 187.10 |
| 4 | Overlay OFF | Measured | 480.60 | 191.10 |
| 5 | Overlay OFF | Measured | 485.50 | 210.10 |
| 6 | Overlay ON | Warmup | 482.60 | 183.10 |
| 7 | Overlay ON | Measured | 483.50 | 200.60 |
| 8 | Overlay ON | Measured | 486.10 | 202.10 |
| 9 | Overlay ON | Measured | 484.10 | 202.20 |
| 10 | Overlay ON | Measured | 478.90 | 194.60 |
Test setup & definitions
- Steam client build
- 1791918634
- Steam file version
- 11.12.30.07
- Overlay DLL version
- 11.12.30.07
- Version evidence
- Reconstructed after capture from the same uninterrupted Steam session: startup/update log, installed executable and overlay DLL. The newer downloaded manifest remained pending, not the tested client.
- CPU
- AMD Ryzen 5 7600X3D
- GPU
- NVIDIA GeForce RTX 4060
- Driver
- 617.42 (Windows 32.0.16.1742)
- OS
- Windows 11 Pro 10.0.26300
- CS2 build
- 26087496
- Scene
- FPSHeaven Ancient · workshop 3472126051
- Display
- 1440 × 1080 · 144 Hz
- Fixed controls
- Original NVIDIA profile, including ReBAR and Reflex, held unchanged; Steam performance/FPS monitor OFF
- Capture
- PresentMon 2.6.0 · fixed60-offset10-v1
Steam global overlay was ON for both blocks. Only the CS2-specific Steam Overlay preference changed (explicit OFF/ON), checked through Steam UI and saved-preference readback. CS2 relaunched for every test; its overlay panel remained closed during capture. No Shift+Tab behavior pilot was used.
OFF: one warmup then four measured runs. ON: one warmup then four measured runs. This block order was requested for the direct test; it is not ABBA or randomized. All ten recordings are retained, including the slower first OFF measurement. Warmups do not enter summaries.
PresentMon covers exactly 60 seconds, starting 10 seconds after the observed VProf start. Average FPS = 1,000 / mean consecutive CPU frame-start interval in ms; 1% low = 1,000 / mean of the slowest ceil(1%) intervals; p99 uses the nearest-rank 99th percentile.
The existing descriptive rule requires at least a 2% median difference, four same-direction repetition-rank differences and non-overlapping ranges. No metric passed. Rank matching across these blocks is not a contemporaneous paired design and cannot remove time/order drift.
This report identifies the tested Steam build. It compares overlay OFF and ON within one client version; it does not compare different Steam versions or predict results after an update.
Data quality & downloads
All 10 workload recordings completed: two warmups and eight measurements. The collector completed after its documented stop marker was issued. Independent offline analysis replayed recorded timing boundaries, foreground samples, startup evidence, Steam conditions and fixed NVIDIA snapshots; CSV hashes were checked before and after analysis.
The runner stalled after capture; its precise shutdown cause remains unresolved. The owned runner was stopped and raw data preserved. Offline analysis used the existing PresentMon calculations; no benchmark was rerun to replace results.
NVIDIA, Windows and all ten CFG files matched original state after recovery. Steam restoration remained incomplete when Computer Use was stopped: the global overlay preference was still ON instead of its original OFF. This is disclosed separately from the completed capture validation.
Steam version was reconstructed after the run, not continuously fingerprinted during every capture. The running Steam session began before measurement; updater logs identify installed build 1791918634 and a newer download awaiting restart.
- One PC, one synthetic Ancient scene and four measurements per state; not a prediction of match FPS.
- OFF was tested before ON. Cache, temperature and background activity may contribute to differences.
- The first measured OFF run was slower (275.96 FPS; 67.09 FPS 1% low) and remains included. Its cause was not established.
- Ranges overlap and rank-matched differences disagree; a roughly 1% average-FPS difference is not evidence that enabling overlay improves performance.
- The 7.12% median 1% low difference is also inconsistent across repeats and is not proof of smoother play.
- Input latency was not measured. VProf P1 retains its source definition and is not the PresentMon 1% low.
- Results apply to the recorded Steam and CS2 builds; future updates require new measurements.
Downloads contain allowlisted derived measurements, including warmups. Original captures, account identifiers, local paths, device identifiers and configuration contents remain private.
Source integrity
Direct Steam Overlay comparison · captured 22 October 2026 · independently analyzed after collector finalization; Steam restoration incomplete
SHA-256 of the original local analysis artifact (not the downloadable derived report):
ff989a094cf6489dd7c17ca71ae9f43b8c7449b4e4556adc72f3c5a00f090c3b